Parallax "Sanguine" Energy Assault Rifle
- Category
- Weapon
- Family
- Rifle
- Manufacturer
- VOLT
- Craft time
- 3m
- Total cost
- 1.06 SCU3 distinct materials
// How to obtain
First:Exciting New Opportunities with Foxwell Enforcement → Yellow Level Contract: Routine Patrol (+4 more)
// Description
Battery Size: 80 Rate of Fire: 200 rpm - Beam Effective Range: 30 m Attachments: Optics (S2), Underbarrel (S2) With the Parallax, VOLT offers consumers a rugged assault rifle design with features like a larger-than-average battery and a unique actuator that enables the weapon to scale up into a persistent beam as it fires. The "Sanguine" edition contrasts deep reds against a crisp gray reminiscent of emergency medical services.
// Required materials
Hover any ore for the top mining spots.
- Tungsten0.04 SCUTop 8 mining spots · Tungsten
- 1.Pyro Warm 02·Pyro· Asteroid Belt24–74%
- 2.Adir·Pyro· Moon24–74%
- 3.Fairo·Pyro· Moon24–74%
- 4.Lagrange F·Stanton· Asteroid Belt24–74%
- 5.Pyro Warm 02·Pyro· Asteroid Belt10–16%
- 6.Adir·Pyro· Moon10–16%
- 7.Fairo·Pyro· Moon10–16%
- 8.Lagrange F·Stanton· Asteroid Belt10–16%
Sorted by expected share (spawn chance × deposit %)
- Gold0.02 SCUTop 8 mining spots · Gold
- 1.Pyro Warm 02·Pyro· Asteroid Belt28–78%
- 2.Ignis·Pyro· Moon28–78%
- 3.Vatra·Pyro· Moon28–78%
- 4.Terminus·Pyro· Planet28–78%
- 5.Lagrange B·Stanton· Asteroid Belt28–78%
- 6.Fairo·Pyro· Moon28–78%
- 7.Pyro Warm 02·Pyro· Asteroid Belt6–12%
- 8.Ignis·Pyro· Moon6–12%
Sorted by expected share (spawn chance × deposit %)
- Carinite1 units
// Per-slot recipe
Each slot consumes one resource. Drag to model the quality of the resource you feed it (0–1000); modifiers and output stats update live.
Frame
Tungsten0.04 SCUQuality500Property @ Q0 @ Q500 @ Q1000 Δ Recoil Smoothness ×1.40 ×1.00 ×0.60 -0.80 Recoil Handling ×1.40 ×1.00 ×0.60 -0.80 Recoil Kick ×1.40 ×1.00 ×0.60 -0.80 Cabling
Gold0.02 SCUQuality500Property @ Q0 @ Q500 @ Q1000 Δ Impact Force ×0.90 ×1.00 ×1.10 +0.20 Power Regulator
Carinite1 unitsQuality500Property @ Q0 @ Q500 @ Q1000 Δ Impact Force ×0.90 ×1.00 ×1.10 +0.20
// Reputation path
Ranked by reputation per minute · runs assume starting from Neutral
// Awarded by · 8 missions
Contracts whose reward pool can drop this blueprint on completion — sorted easiest-to-reach first. Percentage is this blueprint's share of the reward pool.
- Yellow Level Contract: Routine Patrol16.7%PatrolFoxwell EnforcementRank ≥ NeutralFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)
- Yellow Level Contract: Routine Patrol16.7%PatrolFoxwell EnforcementRank ≥ NeutralFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)
- Yellow Level Contract: Security Sweep16.7%PatrolFoxwell EnforcementRank ≥ Jr. Contractor · 800 repFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)
- Orange Level Contract: Security Patrol16.7%PatrolFoxwell EnforcementRank ≥ Contractor · 2,200 repFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)
- Orange Level Contract: Potential Security Threat16.7%PatrolFoxwell EnforcementRank ≥ Sr. Contractor · 5,800 repFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)
- Orange Level Contract: Potential Security Threat16.7%PatrolFoxwell EnforcementRank ≥ Sr. Contractor · 5,800 repFoxwell Enforcement
First:Orange Level Contract: Security Patrol (+5)
- Red Level Contract: High-Risk Security Patrol16.7%PatrolFoxwell EnforcementRank ≥ Veteran Contractor · 15,000 repFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)
- Red Level Contract: Secure Threatened Space16.7%PatrolFoxwell EnforcementRank ≥ Head Contractor · 38,000 repFoxwell Enforcement
First:Exciting New Opportunities with Foxwell Enforcement (+5)