Target at [Location]
- Mission family
- Bounty
- Reputation faction
- Headhunters
- Contractor
- Headhunters
- Template type
- Bounty Near Location
- Reputation reward
- +50Headhunters · on completion
- Available in
- Pyro
// Requirements
- MIN:Jr. Contractor800 XP
- MAX:Elite Contractor95,250 XP
- Mechanical skillEasy PvE only action3/5
- Mental loadMoments of concentration required4/5
- Risk of lossShip could get damaged Could lose cargo4/5
- Game knowledgeFlight mechanics fly dock quantum3/5
// Reputation path
Ranked by reputation per minute · runs assume starting from Neutral
// Briefing
There's a nest that needs to be taken out around [Location] that has been taken over by some squatters. We don't care about most of them, but word's gotten back to us that they're sheltering [Target] who has a long history of stealing Headhunter loot. Time's come to take them out. Word is that [Target] is in a ship, but may rely on the base's defenses to protect them, so be careful. You kill 'em, you get paid. You know, the usual. Stows out.
Tokens like [Location] are filled in by the game when it instances this mission for a player.
// Blueprint rewards · 5 blueprints
On completion the contract awards one blueprint pulled from this pool. Probabilities below assume even pool selection — runtime tier modifiers may shift them.