Mission Tools

// Headhunters · Bounty

Crash some ships

BountyHeadhuntersMulti Kill Ship 2 Locations
Mission family
Bounty
Reputation faction
Headhunters
Contractor
Headhunters
Template type
Multi Kill Ship 2 Locations
Reputation reward
+300
Headhunters · on completion
Available in
Pyro

// Requirements

Required standing
  • MIN:Veteran Contractor15,000 XP
  • MAX:Elite Contractor95,250 XP
Reward drop chance
100%
Re-accept after abandon
Yes
Re-accept after fail
No
Cooldown after abandon
45m
Respawn cooldown
5m
Time to complete
25m
Instance lifetime
5m
Difficulty profile
  • Mechanical skillHard PvE or Easy PvP action5/5
  • Mental loadMoments of concentration required4/5
  • Risk of lossPlayer might die Ship could explode5/5
  • Game knowledgeExpert understanding FPS flight professions5/5

// Reputation path

RequiresVeteran ContractorwithHeadhunters(15,000 rep)
Fastest grind · ~3h 2m · 30 runs

Ranked by reputation per minute · runs assume starting from Neutral

// Briefing

A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn. Latest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near [Location] and likely rearming for another attack. We want you to go there and make them wish they died with their old gang. Stows out

Tokens like [Location] are filled in by the game when it instances this mission for a player.

// Blueprint rewards · 5 blueprints

On completion the contract awards one blueprint pulled from this pool. Probabilities below assume even pool selection — runtime tier modifiers may shift them.