Mission Tools

// Headhunters · Escort

Help Headhunters at [Defend Location Wrapper Location]

EscortHeadhuntersDefend Location Space Hangar
Mission family
Escort
Reputation faction
Headhunters
Contractor
Headhunters
Template type
Defend Location Space Hangar
Reputation reward
+200
Headhunters · on completion

// How to unlock

Mission chain · 3 steps (in order)
  1. 1Yellow Level Contract: Stand Up to Aggressors
  2. 2Yellow Level Contract: Defend [Defend Location Wrapper Location]
  3. 3Orange Level Contract: Ship Protection Needed

Step 1 first; complete each before the next unlocks. The final step gates this contract.

Resolved from career-rank & contract-prerequisite data.

// Requirements

Faction standing gates
  • REQUIRES STANDING WITH:Headhunters
  • REQUIRES STANDING WITH:Headhunters
  • REQUIRES STANDING WITH:Headhunters
  • REQUIRES STANDING WITH:Headhunters
Required standing
  • MIN:Contractor2,200 XP
  • MAX:Elite Contractor95,250 XP
Re-accept after abandon
No
Re-accept after fail
No
Cooldown after abandon
15m
Respawn cooldown
5m
Time to complete
1h 12m
Instance lifetime
20m

// Reputation path

// Briefing

Got word that Headhunters ships heading to [Defend Location Wrapper Location] are coming under attack. Scans have revealed enemy forces in the wider region intent on targeting our ops. There’s enough of them that it’s gonna take more than one person to clear away all that trash. If you can grab your gear and a few friends, I could really use you out there. The specific attack areas and targets are evolving. Don’t worry about the details now. Just get there and I’ll let you know where you’re needed. Handle this right and I’ll give the main contractor a bonus [Scrip Amount] Council Scrip. - Stows

Tokens like [Location] are filled in by the game when it instances this mission for a player.

// Reward pool · 0 blueprints

This contract isn't linked to a blueprint reward pool in the current game data — its rewards may be aUEC-only, faction reputation, or item drops outside the crafting system. If a patch wires it to a blueprint pool, this section will populate automatically.