Mission Tools

// Headhunters · Bounty

Wanted: [Target]

BountyHeadhuntersBounty Near Location
Mission family
Bounty
Reputation faction
Headhunters
Contractor
Headhunters
Template type
Bounty Near Location
Reputation reward
+600
Headhunters · on completion
Available in
Pyro

// Requirements

Faction standing gates
  • REQUIRES STANDING WITH:Headhunters
Required standing
  • MIN:Veteran Contractor15,000 XP
  • MAX:Elite Contractor95,250 XP
Reward drop chance
100%
Re-accept after abandon
Yes
Re-accept after fail
No
Cooldown after abandon
45m
Respawn cooldown
5m
Time to complete
25m
Instance lifetime
15m
Difficulty profile
  • Mechanical skillNormal PvE only action4/5
  • Mental loadLike spinning 10 plates at once5/5
  • Risk of lossPlayer might die Ship could explode5/5
  • Game knowledgeExpert understanding FPS flight professions5/5

// Reputation path

RequiresVeteran ContractorwithHeadhunters(15,000 rep)
Fastest grind · ~3h 2m · 30 runs

Ranked by reputation per minute · runs assume starting from Neutral

// Briefing

We got a greenlight to finally take out [Target]. They've been a pain in our ass ever since they came to the system a few years ago and it's finally time to take them out once and for all. We've gotten word that [Target] was spotted flying near [Location] and the Judge wants this handled now. Take 'em out. - Stows out.

Tokens like [Location] are filled in by the game when it instances this mission for a player.

// Blueprint rewards · 7 blueprints

On completion the contract awards one blueprint pulled from this pool. Probabilities below assume even pool selection — runtime tier modifiers may shift them.