Ghost some XenoTrash
BountyHeadhuntersBounty Near Location
- Mission family
- Bounty
- Reputation faction
- Headhunters
- Contractor
- Headhunters
- Template type
- Bounty Near Location
- Reputation reward
- +3,200Headhunters · on completion
- Available in
- Pyro
// Requirements
Faction standing gates
- REQUIRES STANDING WITH:Headhunters
Required standing
- MIN:Elite Contractor95,250 XP
- MAX:Elite Contractor95,250 XP
Reward drop chance
100%
Re-accept after abandon
Yes
Re-accept after fail
No
Cooldown after abandon
45m
Respawn cooldown
5m
Time to complete
25m
Instance lifetime
15m
Difficulty profile
- Mechanical skillMultiplayer PvE or Expert PvP action6/5
- Mental loadInsane complexity NOT soloable7/5
- Risk of lossWithout help Player and Ship die7/5
- Game knowledgePro understanding of optimal tactics6/5
// Reputation path
Fastest grind · ~19h 16m · 191 runs
Or grind
Ranked by reputation per minute · runs assume starting from Neutral
// Briefing
Need you to move quick on this one. There's a XenoThreat lieutenant named [Target] who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard [Target] was spotted flying around [Location], so get there quick before they disappear again. I'd bring some support, I doubt they'll go down without a fight. Stows out.
Tokens like [Location] are filled in by the game when it instances this mission for a player.
// Blueprint rewards · 7 blueprints
On completion the contract awards one blueprint pulled from this pool. Probabilities below assume even pool selection — runtime tier modifiers may shift them.