Mission Tools

// Headhunters · Bounty

Ghost some XenoTrash

BountyHeadhuntersBounty Near Location
Mission family
Bounty
Reputation faction
Headhunters
Contractor
Headhunters
Template type
Bounty Near Location
Reputation reward
+3,200
Headhunters · on completion
Available in
Pyro

// Requirements

Faction standing gates
  • REQUIRES STANDING WITH:Headhunters
Required standing
  • MIN:Elite Contractor95,250 XP
  • MAX:Elite Contractor95,250 XP
Reward drop chance
100%
Re-accept after abandon
Yes
Re-accept after fail
No
Cooldown after abandon
45m
Respawn cooldown
5m
Time to complete
25m
Instance lifetime
15m
Difficulty profile
  • Mechanical skillMultiplayer PvE or Expert PvP action6/5
  • Mental loadInsane complexity NOT soloable7/5
  • Risk of lossWithout help Player and Ship die7/5
  • Game knowledgePro understanding of optimal tactics6/5

// Reputation path

RequiresElite ContractorwithHeadhunters(95,250 rep)
Fastest grind · ~19h 16m · 191 runs

Ranked by reputation per minute · runs assume starting from Neutral

// Briefing

Need you to move quick on this one. There's a XenoThreat lieutenant named [Target] who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard [Target] was spotted flying around [Location], so get there quick before they disappear again. I'd bring some support, I doubt they'll go down without a fight. Stows out.

Tokens like [Location] are filled in by the game when it instances this mission for a player.

// Blueprint rewards · 5 blueprints

On completion the contract awards one blueprint pulled from this pool. Probabilities below assume even pool selection — runtime tier modifiers may shift them.